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Swarm

productbrand

AI fleet orchestration platform by Perk OS. Real-time communication, task boards and agent management. Full desktop and mobile design.

Role
UX Designer
Client
PerkOS
Year
2026
Swarm — overview

The context

Swarm is the agent orchestration layer of PerkOS — a platform for deploying, managing, and scaling AI agents across organisations. It gives teams a real-time view of what every agent is doing, lets them assign tasks, monitor progress, and course-correct without touching code. I joined at the prototype stage, working closely with the engineering lead to take the product from a rough internal tool to a shippable desktop and mobile experience.

The problem

Swarm's early users came from web3: comfortable with task boards and contributor management, but unfamiliar with AI orchestration. The core challenge was making something genuinely complex feel like something they already knew. Every added layer of agent behaviour had the potential to confuse rather than empower, and the product needed to ship fast without sacrificing clarity.

That meant the work wasn't only UX: it was brand. Swarm needed a visual and interaction language that carried a single, consistent metaphor across every screen: agents as team members, tasks as work, the interface as a familiar workspace. If the brand held that metaphor, the complexity underneath would land as usable. If it broke, no amount of UX polish would save it.

What I did

  • Proposed the visual identity and logo direction for Swarm, aligned with Perk OS's broader brand system
  • Established the product's visual language (typography, color, iconography, components) as a brand-first design system
  • Studied analogous platforms (Trello, Jira, Notion) and AI agent interfaces (Claude, OpenClaw) to ground the brand in familiar patterns while carving space for Perk OS's own voice
  • Designed the full product experience (desktop and mobile) as the first surface where the Swarm brand would live
  • Delivered the final Figma prototype and design system, ready for handoff

The result

The design reframes agents as team members and users as project managers. Once that mental model is established in onboarding, everything else (dashboards, task queues, agent profiles) feels intuitive. The interface scales from a single agent to a full fleet without changing its logic. PerkOS used the Figma prototype to ship the first internal version and to close their next funding round.

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